I Developed a high-performance triangle-to-quad dominant conversion operator, formulated as a maximum-weight matching problem on the triangle adjacency graph and solved with modified Blossom matchers for quad-dominant remeshing, which integrated rich geometric filters into candidate edge generation before optimization to improve solver efficiency, with globally consistent normals' ensurance.
The operator has been the key data-curation step of my HybridGen SIGGRAPH paper and deployed in Tencent's production pipeline, achieving state-of-the-art quad quality compared with PyMeshLab, Blender's built-in remesher, and Hunyuan's ILP-based operator.
Replaced and complemented the standard Laplace-Beltrami operator in DiffusionNet with Steklov and elastic-basis operators, enabling the network to jointly encode intrinsic surface geometry and extrinsic embedding information.
Demonstrated consistent improvements over the original DiffusionNet baseline on mesh segmentation, correspondence, and feature extraction benchmarks, showcasing a concrete case where classical geometry-processing operators and deep learning architectures are tightly integrated for better geometric understanding.